Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVS/BatchBuilderToolWindow.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

39 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell;
namespace UnrealVS
{
[Guid(GuidList.UnrealVSBatchBuildToolWindowPersistanceString)]
internal class BatchBuilderToolWindow : ToolWindowPane
{
/// <summary>
/// Standard constructor for the tool window.
/// </summary>
public BatchBuilderToolWindow() :
base(null)
{
// Set the window title reading it from the resources.
Caption = Resources.BatchBuilderWindowTitle;
// Set the image that will appear on the tab of the window frame
// when docked with an other window
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
BitmapResourceID = 200;
BitmapIndex = 0;
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Content property.
base.Content = BatchBuilder.ToolControl;
}
}
}