Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/WindowsTargetSettingsDetails.cpp
Rolando Caloca bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00

362 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WindowsTargetSettingsDetails.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/App.h"
#include "Modules/ModuleManager.h"
#include "Layout/Margin.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SCheckBox.h"
#include "Styling/SlateTypes.h"
#include "Textures/SlateIcon.h"
#include "Framework/Commands/UIAction.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Input/SComboButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "EditorStyleSet.h"
#include "EditorDirectories.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "SExternalImageReference.h"
#include "UnrealEngine.h"
#if WITH_ENGINE
#include "AudioDevice.h"
#include "ContentStreaming.h"
#endif
#define LOCTEXT_NAMESPACE "WindowsTargetSettingsDetails"
namespace WindowsTargetSettingsDetailsConstants
{
/** The filename for the game splash screen */
const FString GameSplashFileName(TEXT("Splash/Splash.bmp"));
/** The filename for the editor splash screen */
const FString EditorSplashFileName(TEXT("Splash/EdSplash.bmp"));
/** ToolTip used when an option is not available to binary users. */
const FText DisabledTip = LOCTEXT("GitHubSourceRequiredToolTip", "This requires GitHub source.");
}
static FText GetFriendlyNameFromWindowsRHIName(const FString& InRHIName)
{
FText FriendlyRHIName;
if (InRHIName == TEXT("PCD3D_SM5"))
{
FriendlyRHIName = LOCTEXT("DirectX11", "DirectX 11 & 12 (SM5)");
}
else if (InRHIName == TEXT("PCD3D_ES31"))
{
FriendlyRHIName = LOCTEXT("DirectXES31", "DirectX Mobile Emulation (ES3.1)");
}
else if (InRHIName == TEXT("SF_VULKAN_SM5"))
{
FriendlyRHIName = LOCTEXT("VulkanSM5", "Vulkan (SM5)");
}
else if (InRHIName == TEXT("GLSL_SWITCH"))
{
FriendlyRHIName = LOCTEXT("Switch", "Switch (Deferred)");
}
else if (InRHIName == TEXT("GLSL_SWITCH_FORWARD"))
{
FriendlyRHIName = LOCTEXT("SwitchForward", "Switch (Forward)");
}
else if (InRHIName == TEXT("GLSL_150_ES31")
|| InRHIName == TEXT("SF_VULKAN_ES31_ANDROID") || InRHIName == TEXT("SF_VULKAN_ES31")
|| InRHIName == TEXT("GLSL_430"))
{
// Explicitly remove these formats as they are obsolete/not quite supported; users can still target them by adding them as +TargetedRHIs in the TargetPlatform ini.
FriendlyRHIName = FText::GetEmpty();
}
else
{
UE_LOG(LogEngine, Warning, TEXT("Unknown Windows target RHI %s"), *InRHIName);
FriendlyRHIName = LOCTEXT("UnknownRHI", "UnknownRHI");
}
return FriendlyRHIName;
}
TSharedRef<IDetailCustomization> FWindowsTargetSettingsDetails::MakeInstance()
{
return MakeShareable(new FWindowsTargetSettingsDetails);
}
namespace EWindowsImageScope
{
enum Type
{
Engine,
GameOverride
};
}
/* Helper function used to generate filenames for splash screens */
static FString GetWindowsSplashFilename(EWindowsImageScope::Type Scope, bool bIsEditorSplash)
{
FString Filename;
if (Scope == EWindowsImageScope::Engine)
{
Filename = FPaths::EngineContentDir();
}
else
{
Filename = FPaths::ProjectContentDir();
}
if(bIsEditorSplash)
{
Filename /= WindowsTargetSettingsDetailsConstants::EditorSplashFileName;
}
else
{
Filename /= WindowsTargetSettingsDetailsConstants::GameSplashFileName;
}
Filename = FPaths::ConvertRelativePathToFull(Filename);
return Filename;
}
/* Helper function used to generate filenames for icons */
static FString GetWindowsIconFilename(EWindowsImageScope::Type Scope)
{
const FString& PlatformName = FModuleManager::GetModuleChecked<ITargetPlatformModule>("WindowsTargetPlatform").GetTargetPlatforms()[0]->PlatformName();
if (Scope == EWindowsImageScope::Engine)
{
FString Filename = FPaths::EngineDir() / FString(TEXT("Build/Windows/Resources/Default.ico"));
return FPaths::ConvertRelativePathToFull(Filename);
}
else
{
FString Filename = FPaths::ProjectDir() / TEXT("Build/Windows/Application.ico");
if(!FPaths::FileExists(Filename))
{
FString LegacyFilename = FPaths::GameSourceDir() / FString(FApp::GetProjectName()) / FString(TEXT("Resources")) / PlatformName / FString(FApp::GetProjectName()) + TEXT(".ico");
if(FPaths::FileExists(LegacyFilename))
{
Filename = LegacyFilename;
}
}
return FPaths::ConvertRelativePathToFull(Filename);
}
}
void FWindowsTargetSettingsDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
// Setup the supported/targeted RHI property view
ITargetPlatform* TargetPlatform = FModuleManager::GetModuleChecked<ITargetPlatformModule>("WindowsTargetPlatform").GetTargetPlatforms()[0];
TargetShaderFormatsDetails = MakeShareable(new FShaderFormatsPropertyDetails(&DetailBuilder));
TargetShaderFormatsDetails->CreateTargetShaderFormatsPropertyView(TargetPlatform, GetFriendlyNameFromWindowsRHIName);
TSharedRef<IPropertyHandle> MinOSProperty = DetailBuilder.GetProperty("MinimumOSVersion");
IDetailCategoryBuilder& OSInfoCategory = DetailBuilder.EditCategory(TEXT("OS Info"));
// Setup edit condition and tool tip of Min OS property. Determined by whether the engine is installed or not.
bool bIsMinOSSelectionAvailable = FApp::IsEngineInstalled() == false;
IDetailPropertyRow& MinOSRow = OSInfoCategory.AddProperty(MinOSProperty);
MinOSRow.IsEnabled(bIsMinOSSelectionAvailable);
MinOSRow.ToolTip(bIsMinOSSelectionAvailable ? MinOSProperty->GetToolTipText() : WindowsTargetSettingsDetailsConstants::DisabledTip);
// Next add the splash image customization
const FText EditorSplashDesc(LOCTEXT("EditorSplashLabel", "Editor Splash"));
IDetailCategoryBuilder& SplashCategoryBuilder = DetailBuilder.EditCategory(TEXT("Splash"));
FDetailWidgetRow& EditorSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(EditorSplashDesc);
const FString EditorSplash_TargetImagePath = GetWindowsSplashFilename(EWindowsImageScope::GameOverride, true);
const FString EditorSplash_DefaultImagePath = GetWindowsSplashFilename(EWindowsImageScope::Engine, true);
TArray<FString> ImageExtensions;
ImageExtensions.Add(TEXT("png"));
ImageExtensions.Add(TEXT("jpg"));
ImageExtensions.Add(TEXT("bmp"));
EditorSplashWidgetRow
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(EditorSplashDesc)
.Font(DetailBuilder.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(500.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, EditorSplash_DefaultImagePath, EditorSplash_TargetImagePath)
.FileDescription(EditorSplashDesc)
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
.DeleteTargetWhenDefaultChosen(true)
.FileExtensions(ImageExtensions)
.DeletePreviousTargetWhenExtensionChanges(true)
]
];
const FText GameSplashDesc(LOCTEXT("GameSplashLabel", "Game Splash"));
FDetailWidgetRow& GameSplashWidgetRow = SplashCategoryBuilder.AddCustomRow(GameSplashDesc);
const FString GameSplash_TargetImagePath = GetWindowsSplashFilename(EWindowsImageScope::GameOverride, false);
const FString GameSplash_DefaultImagePath = GetWindowsSplashFilename(EWindowsImageScope::Engine, false);
GameSplashWidgetRow
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(GameSplashDesc)
.Font(DetailBuilder.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(500.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, GameSplash_DefaultImagePath, GameSplash_TargetImagePath)
.FileDescription(GameSplashDesc)
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
.DeleteTargetWhenDefaultChosen(true)
.FileExtensions(ImageExtensions)
.DeletePreviousTargetWhenExtensionChanges(true)
]
];
IDetailCategoryBuilder& IconsCategoryBuilder = DetailBuilder.EditCategory(TEXT("Icon"));
FDetailWidgetRow& GameIconWidgetRow = IconsCategoryBuilder.AddCustomRow(LOCTEXT("GameIconLabel", "Game Icon"));
GameIconWidgetRow
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("GameIconLabel", "Game Icon"))
.Font(DetailBuilder.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(500.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, GetWindowsIconFilename(EWindowsImageScope::Engine), GetWindowsIconFilename(EWindowsImageScope::GameOverride))
.FileDescription(GameSplashDesc)
.OnPreExternalImageCopy(FOnPreExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePreExternalIconCopy))
.OnGetPickerPath(FOnGetPickerPath::CreateSP(this, &FWindowsTargetSettingsDetails::GetPickerPath))
.OnPostExternalImageCopy(FOnPostExternalImageCopy::CreateSP(this, &FWindowsTargetSettingsDetails::HandlePostExternalIconCopy))
]
];
AudioPluginWidgetManager.BuildAudioCategory(DetailBuilder, TEXT("Windows"));
IDetailCategoryBuilder& AudioCategory = DetailBuilder.EditCategory("Audio");
// Here we add a callback when the
TSharedPtr<IPropertyHandle> AudioStreamCachingPropertyHandle = DetailBuilder.GetProperty("bUseAudioStreamCaching");
IDetailCategoryBuilder& AudioStreamCachingCategory = DetailBuilder.EditCategory("Audio");
IDetailPropertyRow& AudioStreamCachingPropertyRow = AudioCategory.AddProperty(AudioStreamCachingPropertyHandle);
AudioStreamCachingPropertyRow.CustomWidget()
.NameContent()
[
AudioStreamCachingPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.MaxDesiredWidth(500.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
[
SNew(SCheckBox)
.OnCheckStateChanged(this, &FWindowsTargetSettingsDetails::HandleAudioStreamCachingToggled, AudioStreamCachingPropertyHandle)
.IsChecked(this, &FWindowsTargetSettingsDetails::GetAudioStreamCachingToggled, AudioStreamCachingPropertyHandle)
.ToolTipText(AudioStreamCachingPropertyHandle->GetToolTipText())
]
];
}
bool FWindowsTargetSettingsDetails::HandlePreExternalIconCopy(const FString& InChosenImage)
{
return true;
}
FString FWindowsTargetSettingsDetails::GetPickerPath()
{
return FEditorDirectories::Get().GetLastDirectory(ELastDirectory::GENERIC_OPEN);
}
bool FWindowsTargetSettingsDetails::HandlePostExternalIconCopy(const FString& InChosenImage)
{
FEditorDirectories::Get().SetLastDirectory(ELastDirectory::GENERIC_OPEN, FPaths::GetPath(InChosenImage));
return true;
}
void FWindowsTargetSettingsDetails::HandleAudioStreamCachingToggled(ECheckBoxState EnableStreamCaching, TSharedPtr<IPropertyHandle> PropertyHandle)
{
PropertyHandle->SetValue(EnableStreamCaching == ECheckBoxState::Checked);
#if WITH_ENGINE
IStreamingManager::Get().OnAudioStreamingParamsChanged();
#endif
}
ECheckBoxState FWindowsTargetSettingsDetails::GetAudioStreamCachingToggled(TSharedPtr<IPropertyHandle> PropertyHandle) const
{
bool bEnabled = false;
PropertyHandle->GetValue(bEnabled);
if (bEnabled)
{
return ECheckBoxState::Checked;
}
else
{
return ECheckBoxState::Unchecked;
}
}
#undef LOCTEXT_NAMESPACE