Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/KeyStructCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InputCoreTypes.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
/**
* Implements a details panel customization for FKey structures.
*/
class FKeyStructCustomization
: public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override { };
public:
/**
* Creates a new instance.
*
* @return A new struct customization for Keys.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
private:
/** Gets the current Key being edited. */
TOptional<FKey> GetCurrentKey() const;
/** Updates the property when a new key is selected. */
void OnKeyChanged(TSharedPtr<FKey> SelectedKey);
/** Holds a handle to the property being edited. */
TSharedPtr<IPropertyHandle> PropertyHandle;
};