Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeSequencePlayer.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

42 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SNodePanel.h"
#include "AnimationNodes/SAnimationGraphNode.h"
class SVerticalBox;
class UAnimGraphNode_Base;
class SGraphNodeSequencePlayer : public SAnimationGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSequencePlayer){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual void CreateBelowWidgetControls(TSharedPtr<SVerticalBox> MainBox) override;
// End of SGraphNode interface
protected:
/** Get the sequence player associated with this graph node */
struct FAnimNode_SequencePlayer* GetSequencePlayer() const;
EVisibility GetSliderVisibility() const;
float GetSequencePositionRatio() const;
void SetSequencePositionRatio(float NewRatio);
FText GetPositionTooltip() const;
bool GetSequencePositionInfo(float& Out_Position, float& Out_Length, int32& FrameCount) const;
};