Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimGraphConnectionDrawingPolicy.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

28 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlueprintConnectionDrawingPolicy.h"
class FSlateWindowElementList;
class UEdGraph;
/////////////////////////////////////////////////////
// FAnimGraphConnectionDrawingPolicy
// This class draws the connections for an UEdGraph with an animation schema
class FAnimGraphConnectionDrawingPolicy : public FKismetConnectionDrawingPolicy
{
public:
// Constructor
FAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FKismetConnectionDrawingPolicy interface
virtual bool TreatWireAsExecutionPin(UEdGraphPin* InputPin, UEdGraphPin* OutputPin) const override;
virtual void BuildExecutionRoadmap() override;
virtual void DetermineStyleOfExecWire(float& Thickness, FLinearColor& WireColor, bool& bDrawBubbles, const FTimePair& Times) override;
// End of FKismetConnectionDrawingPolicy interface
};