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UnrealEngineUWP
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b65e7beea4e122007d73fbefa76f4b4dcf6869ba
UnrealEngineUWP
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Engine
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VulkanShaderFormat
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Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
...
#rb none #rnx [CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanBackend.h
Support virtual textures on mobile platforms. Requires Vulkan, OpenGL ES3.1 + SRV, iPhone8 and up.
2020-01-20 22:16:23 -05:00
VulkanGlslangBridge.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanShaderCompiler.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
VulkanShaderFormat.cpp
Prevent Vulkan early fragment tests being enabled when discard instruction is used.
2020-01-29 04:02:55 -05:00
VulkanShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00