Files
UnrealEngineUWP/Engine/Source/Programs/UncompressedTextureBuildWorker/Private/UncompressedTextureBuildWorker.cpp
zousar shaker db16934d1a Define first TextureBuildWorkers for use with DDC as well as a DDC build worker base module used as an entrypoint for standalone worker binaries.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16323208 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16323244 by zousar shaker in ue5-release-engine-test branch]
2021-05-13 20:43:27 -04:00

20 lines
535 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "DerivedDataBuildWorkerInterface.h"
#include "LaunchEngineLoop.h"
#include "Modules/ModuleManager.h"
#include "TextureBuildFunction.h"
IMPLEMENT_APPLICATION(UncompressedTextureBuildWorker, "UncompressedTextureBuildWorker");
void DerivedDataBuildWorkerInit()
{
static FTextureBuildFunction TextureBuildFunction;
TextureBuildFunction.SetName(TEXT("UncompressedTexture"));
UE::DerivedData::RegisterWorkerBuildFunction(&TextureBuildFunction);
}