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UnrealEngineUWP/Engine/Source/Programs/UncompressedTextureBuildWorker/Private/UncompressedTextureBuildWorker.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "DerivedDataBuildWorkerInterface.h"
#include "LaunchEngineLoop.h"
#include "Modules/ModuleManager.h"
#include "TextureBuildFunction.h"
IMPLEMENT_APPLICATION(UncompressedTextureBuildWorker, "UncompressedTextureBuildWorker");
void DerivedDataBuildWorkerInit()
{
static FTextureBuildFunction TextureBuildFunction;
TextureBuildFunction.SetName(TEXT("UncompressedTexture"));
UE::DerivedData::RegisterWorkerBuildFunction(&TextureBuildFunction);
}