Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5PlatformEditor/Classes/HTML5TargetSettings.h
James Moran c5b4ca076e HTML5 SDK settings are now set via the Editor.
Android SDK path backslash duplication fix.
Fix for User inis not saving array properties correctly.

#codereview Ankit.Khare, Josh.Adams

[CL 2418611 by James Moran in Main branch]
2015-01-26 10:22:57 -05:00

35 lines
1011 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
HTML5TargetSettings.h: Declares the UHTML5TargetSettings class.
=============================================================================*/
#pragma once
#include "HTML5TargetSettings.generated.h"
/**
* Implements the settings for the HTML5 target platform.
*/
UCLASS(config=Engine, defaultconfig)
class HTML5PLATFORMEDITOR_API UHTML5TargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* Setting to control HTML5 Heap size (in Development)
*/
UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Development Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
int32 HeapSizeDevelopment;
/**
* Setting to control HTML5 Heap size
*/
UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
int32 HeapSizeShipping;
};