// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. /*============================================================================= HTML5TargetSettings.h: Declares the UHTML5TargetSettings class. =============================================================================*/ #pragma once #include "HTML5TargetSettings.generated.h" /** * Implements the settings for the HTML5 target platform. */ UCLASS(config=Engine, defaultconfig) class HTML5PLATFORMEDITOR_API UHTML5TargetSettings : public UObject { public: GENERATED_UCLASS_BODY() /** * Setting to control HTML5 Heap size (in Development) */ UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Development Heap Size (in MB)", ClampMin="1", ClampMax="4096")) int32 HeapSizeDevelopment; /** * Setting to control HTML5 Heap size */ UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Heap Size (in MB)", ClampMin="1", ClampMax="4096")) int32 HeapSizeShipping; };