Files
UnrealEngineUWP/Engine/Source/Runtime/SlateNullRenderer
Bob Tellez 7f707f35bd [AUTOMERGE]
#UE4 Invoking code assumes a buffer size when taking screenshots. We are now allocting a zero-filled buffer in the null renderer when asked to take a screenshot.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2695523 by Bob.Tellez on 2015/09/17 13:13:37.

[CL 2695527 by Bob Tellez in Main branch]
2015-09-17 13:14:41 -04:00
..
2015-09-17 13:14:41 -04:00