Commit Graph

3 Commits

Author SHA1 Message Date
Bob Tellez
7f707f35bd [AUTOMERGE]
#UE4 Invoking code assumes a buffer size when taking screenshots. We are now allocting a zero-filled buffer in the null renderer when asked to take a screenshot.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2695523 by Bob.Tellez on 2015/09/17 13:13:37.

[CL 2695527 by Bob Tellez in Main branch]
2015-09-17 13:14:41 -04:00
Bob Tellez
7661d36198 #UE4 Compile fix for slate null renderer.
[CL 2692764 by Bob Tellez in Main branch]
2015-09-15 19:47:36 -04:00
Bob Tellez
04d892c6bd [AUTOMERGE]
#UE4 Added the initial revision of the slate null renderer. When using -nullrhi, this renderer is used instead of SlateRHIRenderer.

#rb Matt.Kuhlenschmidt

#codereview Matt.Kuhlenschmidt

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2692587 by Bob.Tellez on 2015/09/15 18:41:09.

[CL 2692588 by Bob Tellez in Main branch]
2015-09-15 18:41:34 -04:00