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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/GUBP/Nodes
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Ben Marsh c1309e87c1 Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
[CL 2704864 by Ben Marsh in Main branch]
2015-09-24 14:33:53 -04:00
..
AggregateNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
BuildNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
LegacyNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
TriggerNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
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