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UnrealEngineUWP
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b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP
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Engine
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Source
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Programs
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AutomationTool
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GUBP
History
Ben Marsh
57097692aa
Change deployment context and project params to use file references rather than raw paths.
...
[CL 2707182 by Ben Marsh in Main branch]
2015-09-26 14:41:15 -04:00
..
Nodes
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
Properties
…
BuildGraph.cs
Move build graph into its own class.
2015-08-19 19:21:14 -04:00
ElectricCommander.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
GUBP.Automation.csproj
Move JobInfo out of the GUBP class.
2015-08-24 10:13:25 -04:00
GUBP.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
JobInfo.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
LegacyBranchSetup.cs
Updated the BuildEngineLocalization node name to match the naming convention of other GUBP nodes
2015-09-24 14:21:46 -04:00
LegacyNodes.cs
Change deployment context and project params to use file references rather than raw paths.
2015-09-26 14:41:15 -04:00
TempStorage.cs
Fix temp storage on mac. I accidentally removed the line that saved the archive on Mono. .NET API doesn't have an explicit "save" call so I forgot to look for it.
2015-09-17 10:47:54 -04:00