Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
Dmitry Rekman 69261f1841 Implemented LinuxDeviceProfileSelector (OR-6888).
- Servers can't/shouldn't use ExampleDeviceProfileSelector anyway.
- Can be useful for fine-grained settings on clients (e.g. detect bad drivers and downscale like Android does).

(Merging CL 2703510 to the main branch).

[CL 2704543 by Dmitry Rekman in Main branch]
2015-09-24 11:35:29 -04:00

19 lines
609 B
INI

[Audio]
AudioDeviceModuleName=ALAudio
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"