Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWriteQueue/ImageWriteQueue.Build.cs
josh adams aa9f467754 - More complex engine changes after plaform investigation
#rb Chris.Babcock, David.Harvey, Nicholas.Frechette

[CL 33101826 by josh adams in ue5-main branch]
2024-04-19 10:01:44 -04:00

31 lines
689 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ImageWriteQueue : ModuleRules
{
protected virtual bool bUseGIOThreadPool => Target.IsInPlatformGroup(UnrealPlatformGroup.IOS) || Target.IsInPlatformGroup(UnrealPlatformGroup.Android);
public ImageWriteQueue(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ImageCore",
"ImageWrapper",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"RenderCore",
"RHI",
}
);
PrivateDefinitions.Add("UE_IWQ_USE_GIOTHREADPOOL=" + (bUseGIOThreadPool ? "1" : "0"));
}
}