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The SubobjectDataSubsystem is how users can manipulate a given object within Blueprints or Python scripting. Given a Uobject instance in a level or a UBlueprint asset, you can use GatherSubobjectData to get get an array of handles that you can use to manipulate that subobject. This is what the new SubobjectEditor (Previously the SCS editor) will be using instead of having all its logic within slate code. #rb marc.audy #jira UE-64131 #preflight 6082ce4f8de3a60001cf6af8 #preflight 6082d84a92d7e700019f53e0 [CL 16104548 by ben hoffman in ue5-main branch]
5 lines
174 B
C++
5 lines
174 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SubobjectDataHandle.h"
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const FSubobjectDataHandle FSubobjectDataHandle::InvalidHandle = FSubobjectDataHandle(); |