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UnrealEngineUWP/Engine/Source/Editor
patrick enfedaque 6919f2af9b [WorldPartition] Revert behavior to stop tracking dirty actors outside of transactions
- This was causing issues in PCG where actors are created/deleted/mocified mostly outside of transactions
- PCG: Remove dummy transaction introduced for 5.4 to paliate this behavior
- Keep NonDirtyActors that can't be pinned, this fixes a bug with Landscape location volumes being unloaded after modify/undo (known case are newly created always loaded actors)
- Get a reference in OnRemoveNonDirtyActor instead of waiting for tick
- Introduce new disable tracking scope for use cases where we don't want the new actors to remain pinned after a save (Landscape use case)

#jira UE-226185
#rb JeanFrancois.Dube, Richard.Malo
#rnx

[CL 36864006 by patrick enfedaque in 5.5 branch]
2024-10-04 11:55:07 -04:00
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