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AssetDefinition - Skeleton AssetDefinition - SkeletonMesh AssetDefinition - StringTable #jira UE-165574 [CL 23658411 by nick darnell in ue5-main branch]
22 lines
707 B
C++
22 lines
707 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetDefinition_StringTable.h"
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#include "StringTableEditorModule.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "AssetTypeActions"
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EAssetCommandResult UAssetDefinition_StringTable::OpenAssets(const FAssetOpenArgs& OpenArgs) const
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{
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FStringTableEditorModule& StringTableEditorModule = FModuleManager::LoadModuleChecked<FStringTableEditorModule>("StringTableEditor");
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for (UStringTable* StringTable : OpenArgs.LoadObjects<UStringTable>())
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{
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StringTableEditorModule.CreateStringTableEditor(OpenArgs.GetToolkitMode(), OpenArgs.ToolkitHost, StringTable);
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}
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return EAssetCommandResult::Handled;
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}
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#undef LOCTEXT_NAMESPACE
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