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NOTE: OpenVDB's typeNameAsString will now return "<unknown>" for non-specialized types rather than calling rtti functions to get the typename so that we don't need to turn on rtti just for that #jira UE-210180 #rb tim.doerries, zack.neyland [CL 32521540 by james singer in ue5-main branch]
82 lines
1.4 KiB
C#
82 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SparseVolumeTexture : ModuleRules
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{
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public SparseVolumeTexture(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects",
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"Engine",
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"Renderer",
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"RenderCore",
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"Slate",
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"SlateCore",
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"ApplicationCore",
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"ToolWidgets",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"EditorWidgets",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RHI",
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"CoreUObject",
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"InputCore",
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"Settings",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"MainFrame",
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"EditorFramework",
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"UnrealEd"
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}
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);
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}
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// Specific to OpenVDB support
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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bUseRTTI = true;
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bEnableExceptions = true;
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"IntelTBB",
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"Blosc",
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"zlib",
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"Boost",
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"OpenVDB"
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);
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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bUseRTTI = false;
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bEnableExceptions = false;
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"IntelTBB",
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"Blosc",
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"zlib",
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"Boost",
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"OpenVDB"
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);
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}
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}
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}
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