You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
When using bForceUniqueLogNames, we record offsets to an initial Engine TimeStamp which gives us similar functionality to just using WorldTimeStamp in the Log Visualizer (i.e. multiple runs will line-up at time 0). When not using bForceUniqueLogNames, we only record the offset when the data is cleared in the Log Visualizer. That will allow multiple runs to record properly on a single timeline (rather than having new data overwrite old data). bForceUniqueLogNames is now the default setting. #jira UE-203873 #rb ben.hoffman, Mieszko.Zielinski, Yoan.StAmant #lockdown marc.audy [CL 30639009 by jodon karlik in ue5-main branch]
9.6 KiB
9.6 KiB