Files
UnrealEngineUWP/Engine/Source/Runtime/MeshEditingRuntime/EditableMesh.cpp
Mike Fricker b08bc91a2f Mesh Editor: Show selected polygons and edges on subdivision preview mesh
- If you have polygons or edges selected on a base cage, their counterparts will be highlighted on the subdivision preview wire overlay
- Added new Editable Mesh function to get the edge that is connecting two specified vertices (UEditableMesh::GetEdgeThatConnectsVertices)

#codereview richard.talbotwatkin
#rb none

[CL 3401517 by Mike Fricker in Dev-Geometry branch]
2017-04-20 09:18:09 -04:00

283 KiB