Files
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private/OutputLogActions.cpp
2014-03-14 14:13:41 -04:00

30 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "OutputLogPrivatePCH.h"
#include "SOutputLog.h"
#include "OutputLogActions.h"
void FOutputLogCommandsImpl::RegisterCommands()
{
UI_COMMAND( CopyOutputLog, "Copy", "Copies text from the selected message lines to the clipboard", EUserInterfaceActionType::Button, FInputGesture( EModifierKey::Control, EKeys::C ) );
UI_COMMAND( SelectAllInOutputLog, "Select All", "Selects all log messages", EUserInterfaceActionType::Button, FInputGesture( EModifierKey::Control, EKeys::A ) );
UI_COMMAND( SelectNoneInOutputLog, "Select None", "Deselects all log messages", EUserInterfaceActionType::Button, FInputGesture() );
UI_COMMAND( ClearOutputLog, "Clear Log", "Clears all log messages", EUserInterfaceActionType::Button, FInputGesture() );
}
void FOutputLogCommands::Register()
{
return FOutputLogCommandsImpl::Register();
}
const FOutputLogCommandsImpl& FOutputLogCommands::Get()
{
return FOutputLogCommandsImpl::Get();
}
void FOutputLogCommands::Unregister()
{
return FOutputLogCommandsImpl::Unregister();
}