// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "OutputLogPrivatePCH.h" #include "SOutputLog.h" #include "OutputLogActions.h" void FOutputLogCommandsImpl::RegisterCommands() { UI_COMMAND( CopyOutputLog, "Copy", "Copies text from the selected message lines to the clipboard", EUserInterfaceActionType::Button, FInputGesture( EModifierKey::Control, EKeys::C ) ); UI_COMMAND( SelectAllInOutputLog, "Select All", "Selects all log messages", EUserInterfaceActionType::Button, FInputGesture( EModifierKey::Control, EKeys::A ) ); UI_COMMAND( SelectNoneInOutputLog, "Select None", "Deselects all log messages", EUserInterfaceActionType::Button, FInputGesture() ); UI_COMMAND( ClearOutputLog, "Clear Log", "Clears all log messages", EUserInterfaceActionType::Button, FInputGesture() ); } void FOutputLogCommands::Register() { return FOutputLogCommandsImpl::Register(); } const FOutputLogCommandsImpl& FOutputLogCommands::Get() { return FOutputLogCommandsImpl::Get(); } void FOutputLogCommands::Unregister() { return FOutputLogCommandsImpl::Unregister(); }