Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestObject.h
Steve Robb 36a973206c UHT can skip inline function declarations.
#codereview robert.manuszewski

[CL 2495922 by Steve Robb in Main branch]
2015-03-30 14:13:41 -04:00

94 lines
1.5 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.h"
#include "TestObject.generated.h"
UCLASS()
class UTestObject : public UObject
{
GENERATED_BODY()
public:
UTestObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
UFUNCTION(BlueprintCallable, Category="Random")
void TestForNullPtrDefaults(UObject* Obj1 = NULL, UObject* Obj2 = nullptr, UObject* Obj3 = 0);
UPROPERTY()
int32 Cpp11Init = 123;
UPROPERTY()
ECppEnum EnumProperty;
UFUNCTION()
void CodeGenTestForEnumClasses(ECppEnum Val);
UFUNCTION()
int32 InlineFunc()
{
return FString("Hello").Len();
}
UFUNCTION()
int32 InlineFuncWithCppMacros()
#if CPP
{
return FString("Hello").Len();
}
#endif
#if 0
UPROPERTY()
ITestInterface* ShouldGiveAMeaningfulErrorAboutTScriptInterface;
#endif
#if BLAH
UFUNCTION() int x; // This should not compile if UHT parses it, which it shouldn't
#elif BLAH2
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
#ifdef X
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#elif BLAH3
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#else
UFUNCTION() int x;
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
UFUNCTION() int x;
#endif
#ifndef X
UFUNCTION() int x;
#elif BLAH4
UFUNCTION() int x;
#else
UFUNCTION() int x;
#endif
};