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UnrealEngineUWP
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Engine
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Peter Sauerbrei
938b1d20f9
fix for crash when starting up Tappy Chicken on iOS 6
...
UE-11804 #ios [CL 2505688 by Peter Sauerbrei in Main branch]
2015-04-08 15:32:11 -04:00
..
Developer
Linux: more info on watch request failures.
2015-04-08 14:53:56 -04:00
Editor
SplitPin crashes when the structure doesn't exist anymore.
2015-04-08 15:25:57 -04:00
Programs
Don't submit stuff in the saved folder to Perforce in promotables.
2015-04-08 15:05:30 -04:00
Runtime
fix for crash when starting up Tappy Chicken on iOS 6
2015-04-08 15:32:11 -04:00
ThirdParty
License for VHACD software
2015-04-08 14:59:57 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00