Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging.manifest
Steve Robb d01ffc7226 [UECORE-65]: Generated code for deprecated class is corrupt when there's an enum at the top of the file.
Prevented a token check against the class name until parsing of the class definition has started.
Added a test case.

#codereview robert.manuszewski

[CL 2405070 by Steve Robb in Main branch]
2015-01-13 15:03:03 -05:00

46 lines
1.4 KiB
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{
"IsGameTarget": false,
"RootLocalPath": "..\\..\\..\\..",
"RootBuildPath": "..\\..\\..\\..",
"TargetName": "UHTDebugging",
"Modules":[{
"Name": "CoreUObject",
"ModuleType": "Runtime",
"BaseDirectory": "..\\..\\..\\Runtime\\CoreUObject",
"IncludeBase": "..\\..\\..\\Runtime\\CoreUObject",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\",
"ClassesHeaders": [
"..\\..\\..\\Runtime\\CoreUObject\\Classes\\Object.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\CoreUObject\\CoreUObject.generated",
"SaveExportedHeaders": true
}, {
"Name": "UHTDebugging",
"ModuleType": "Game",
"BaseDirectory": ".\\UHTDebugging",
"IncludeBase": ".\\UHTDebugging",
"OutputDirectory": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\",
"ClassesHeaders": [
".\\UHTDebugging\\TestDeprecatedObject.h",
".\\UHTDebugging\\TestObject.h",
".\\UHTDebugging\\TestInterface.h",
".\\UHTDebugging\\TestInterfaceObject.h",
".\\UHTDebugging\\StructOnlyHeader.h",
".\\UHTDebugging\\EnumOnlyHeader.h"
],
"PublicHeaders": [
],
"PrivateHeaders": [
],
"PCH": "",
"GeneratedCPPFilenameBase": "..\\..\\..\\..\\Intermediate/Build/Inc\\UHTDebugging\\UHTDebugging.generated",
"SaveExportedHeaders": true
}
]
}