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https://github.com/izzy2lost/UnrealEngineUWP.git
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86 lines
1.9 KiB
C#
86 lines
1.9 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Diagnostics;
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using System.Net.NetworkInformation;
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using System.Threading;
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using AutomationTool;
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using UnrealBuildTool;
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using Ionic.Zip;
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public class DesktopPlatform : Platform
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{
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public DesktopPlatform()
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: base(UnrealTargetPlatform.Desktop)
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{
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}
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public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
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{
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PrintRunTime();
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}
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public override void GetFilesToArchive(ProjectParams Params, DeploymentContext SC)
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{
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}
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public override void GetConnectedDevices(ProjectParams Params, out List<string> Devices)
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{
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Devices = new List<string>();
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}
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public override void Deploy(ProjectParams Params, DeploymentContext SC)
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{
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}
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public override ProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
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{
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return null;
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}
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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}
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/// <summary>
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/// Gets cook platform name for this platform.
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/// </summary>
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/// <param name="CookFlavor">Additional parameter used to indicate special sub-target platform.</param>
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/// <returns>Cook platform string.</returns>
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public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly, string CookFlavor)
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{
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return "Desktop";
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}
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public override bool DeployPakInternalLowerCaseFilenames()
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{
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return false;
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}
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public override bool DeployLowerCaseFilenames(bool bUFSFile)
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{
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return false;
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}
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public override bool IsSupported { get { return true; } }
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public override string Remap(string Dest)
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{
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return Dest;
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}
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public override PakType RequiresPak(ProjectParams Params)
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{
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return PakType.DontCare;
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}
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public override List<string> GetDebugFileExtentions()
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{
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return new List<string> { };
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}
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}
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