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UnrealEngineUWP
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b04eee1aaeb9783500a43fc148459bb1d449bf27
UnrealEngineUWP
/
Engine
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Source
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Editor
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GeometryMode
History
Matt Kuhlenschmidt
5420992119
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
...
[CL 2500341 by Matt Kuhlenschmidt in Main branch]
2015-04-02 16:34:30 -04:00
..
Classes
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
Private
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
Public
Made BSP hit proxies use weak pointers to avoid stale data still in the hit proxy buffers when BSP geometry is recreated
2015-04-02 16:34:30 -04:00
GeometryMode.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00