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b04eee1aaeb9783500a43fc148459bb1d449bf27
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
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Saul Abreu 79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
..
Private
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
ShaderFormatD3D.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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