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b04eee1aaeb9783500a43fc148459bb1d449bf27
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Private
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Marcus Wassmer 230a4e61d0 Double target adds are safe, but we must protect against two adds at the same time in every circumstance.
#codereview chris.gagnon, lee.clark

[CL 2411503 by Marcus Wassmer in Main branch]
2015-01-19 17:54:43 -05:00
..
TargetDeviceProxy.cpp
…
TargetDeviceProxy.h
…
TargetDeviceProxyManager.cpp
Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
2015-01-08 09:29:27 -05:00
TargetDeviceProxyManager.h
Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
2015-01-08 09:29:27 -05:00
TargetDeviceService.cpp
Fix for intermitent add issue with async discovered devices.
2015-01-13 15:11:55 -05:00
TargetDeviceService.h
…
TargetDeviceServiceManager.cpp
Double target adds are safe, but we must protect against two adds at the same time in every circumstance.
2015-01-19 17:54:43 -05:00
TargetDeviceServiceManager.h
…
TargetDeviceServicesModule.cpp
…
TargetDeviceServicesPrivatePCH.h
…
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