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b04eee1aaeb9783500a43fc148459bb1d449bf27
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Mike Fricker 114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
..
GlslBackend.cpp
UE4 - Metal - Fix bad uav dereference
2015-03-20 16:18:49 -04:00
GlslBackend.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
OpenGLShaderCompiler.cpp
Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
2015-03-18 08:03:21 -04:00
ShaderFormatOpenGL.cpp
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
ShaderFormatOpenGL.h
UE4 - OpenGL - Allow running emulated (packed/flattened) uniform buffers when running PC ES2; use OpenGL.UseEmulatedUBs=1 on your consolevariables.ini
2015-03-11 13:45:34 -04:00
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