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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b04eee1aaeb9783500a43fc148459bb1d449bf27
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private
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PaulEremeeff c9a246101e PR #1013: Fixing PVS-Studio warnings. (Contributed by PaulEremeeff)
Some files have been omitted and will be submitted with modified corrections

[CL 2505544 by Dan Oconnor in Main branch]
2015-04-08 14:46:25 -04:00
..
Linux
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
Mac
Rewritten debug symbol handling for OS X to allow creation of dSYM bundles & symbol stripping of executables.
2015-03-02 10:21:50 -05:00
Windows
PR #1013: Fixing PVS-Studio warnings. (Contributed by PaulEremeeff)
2015-04-08 14:46:25 -04:00
CrashDebugHelper.cpp
CrashDebugHelper - Added support for Fortnite
2015-03-28 08:27:58 -04:00
CrashDebugHelperModule.cpp
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugHelperPrivatePCH.h
CrashDebugHelper - Removed all obsolete functionality, will reimplement later, cleaned a lof of stuff, better support for network builds
2015-03-02 07:52:38 -05:00
CrashDebugPDBCache.cpp
CrashDebugHelper - Added support for indexed depot/PDB cache, will be used by multiple instance of the crash processor
2015-03-03 12:24:16 -05:00
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