Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Build.cs
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

23 lines
860 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealVersionSelector : ModuleRules
{
public UnrealVersionSelector(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PublicIncludePaths.Add("Runtime/Launch/Private"); // Yuck. Required for RequiredProgramMainCPPInclude.h. (Also yuck).
if (Target.Platform == UnrealTargetPlatform.Linux)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "StandaloneRenderer", "SlateFileDialogs" });
PrivateDependencyModuleNames.AddRange(new string[] { "UnixCommonStartup" });
}
else
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "DesktopPlatform", "ApplicationCore" });
}
}
}