Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Public/CrashReportClientApp.h
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

28 lines
832 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
// FORCE_CRASH_REPORT_UNATTENDED can be added to target.cs or UBT commandline in order to set CRASH_REPORT_UNATTENDED_ONLY
// It should not be defined in code other than when undefined to please IntelliSense.
#ifndef FORCE_CRASH_REPORT_UNATTENDED
#define FORCE_CRASH_REPORT_UNATTENDED 0
#endif
#define CRASH_REPORT_UNATTENDED_ONLY FORCE_CRASH_REPORT_UNATTENDED
// Pre-compiled header includes
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "StandaloneRenderer.h"
#endif // CRASH_REPORT_UNATTENDED_ONLY
#include "CrashReportClientConfig.h"
DECLARE_LOG_CATEGORY_EXTERN(CrashReportClientLog, Log, All)
/**
* Run the crash report client app
*/
void RunCrashReportClient(const TCHAR* Commandline);