Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/SAddContentDialog.cpp
Marc Audy 608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00

41 lines
916 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SAddContentDialog.h"
#include "Widgets/Layout/SBorder.h"
#include "EditorStyleSet.h"
#include "SAddContentWidget.h"
#define LOCTEXT_NAMESPACE "AddContentDialog"
void SAddContentDialog::Construct(const FArguments& InArgs)
{
SAssignNew(AddContentWidget, SAddContentWidget);
SWindow::Construct(SWindow::FArguments()
.Title(LOCTEXT("AddContentDialogTitle", "Add Content to the Project"))
.SizingRule(ESizingRule::UserSized)
.ClientSize(FVector2D(900, 500))
.SupportsMinimize(false)
.SupportsMaximize(false)
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(FMargin(15))
[
SNew(SVerticalBox)
// Add content widget.
+ SVerticalBox::Slot()
[
AddContentWidget.ToSharedRef()
]
]
]);
}
SAddContentDialog::~SAddContentDialog()
{
}
#undef LOCTEXT_NAMESPACE