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Actor: Focus, Pin, Select Assets: Browse To #jira UE-155245 #rb patrick.laflamme, richard.malo #preflight 630796aa0968fbaf691de565 [CL 21590365 by patrick enfedaque in ue5-main branch]
28 lines
561 B
C++
28 lines
561 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "SourceControlMenuContext.generated.h"
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/**
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* Source control window menu context providing information for menu extenders.
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*/
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UCLASS()
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class SOURCECONTROLWINDOWS_API USourceControlMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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USourceControlMenuContext(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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UPROPERTY()
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TArray<FString> SelectedFiles;
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};
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