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33 lines
662 B
C#
33 lines
662 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EyeTracker : ModuleRules
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{
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public EyeTracker(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/EyeTracker/Public"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore"
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//,
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// "Slate",
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// "SlateCore",
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// "RHI",
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// "Renderer",
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// "RenderCore",
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// "UtilityShaders",
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// "Analytics"
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}
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);
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}
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}
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