Files
UnrealEngineUWP/Engine/Source/Runtime/EyeTracker/EyeTracker.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

33 lines
662 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EyeTracker : ModuleRules
{
public EyeTracker(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/EyeTracker/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore"
//,
// "Slate",
// "SlateCore",
// "RHI",
// "Renderer",
// "RenderCore",
// "UtilityShaders",
// "Analytics"
}
);
}
}