// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EyeTracker : ModuleRules { public EyeTracker(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/EyeTracker/Public" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore" //, // "Slate", // "SlateCore", // "RHI", // "Renderer", // "RenderCore", // "UtilityShaders", // "Analytics" } ); } }