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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/ExternalExecution.cs
ben marsh ef3c866b47 LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
#rb none
#jira UE-76940, UE-76993, UE-76943

#ROBOMERGE-SOURCE: CL 7321451 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7321452 by ben marsh in Main branch]
2019-07-16 08:51:35 -04:00

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