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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ad173b3ee2cb4d2f4cbc6d419fc2f227af15998c
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private
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bryan sefcik 435d89dea4 Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
#preflight 62cdac5084556536d0e57c64

[CL 21058996 by bryan sefcik in ue5-main branch]
2022-07-12 13:45:01 -04:00
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SStaticMeshEditorViewport.cpp
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SStaticMeshEditorViewport.h
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SStaticMeshEditorViewportToolBar.cpp
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SStaticMeshEditorViewportToolBar.h
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StaticMeshAutomationTests.cpp
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StaticMeshEditor.cpp
Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
2022-07-12 13:45:01 -04:00
StaticMeshEditor.h
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StaticMeshEditorActions.cpp
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StaticMeshEditorModeUILayer.cpp
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StaticMeshEditorModeUILayer.h
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StaticMeshEditorModule.cpp
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StaticMeshEditorSubsystem.cpp
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StaticMeshEditorTools.cpp
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StaticMeshEditorTools.h
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StaticMeshEditorViewportClient.cpp
1. Remove all flip-y completely and only flip y at the end on androidl GL with a native window api, no need to handle flip-y on high level.
2022-07-01 03:38:17 -04:00
StaticMeshEditorViewportClient.h
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StaticMeshViewportLODCommands.cpp
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StaticMeshViewportLODCommands.h
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