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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ad173b3ee2cb4d2f4cbc6d419fc2f227af15998c
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor
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bryan sefcik 435d89dea4 Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
#preflight 62cdac5084556536d0e57c64

[CL 21058996 by bryan sefcik in ue5-main branch]
2022-07-12 13:45:01 -04:00
..
Private
Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
2022-07-12 13:45:01 -04:00
Public
This change adds a UBodySetup from-text factory called FBodySetupObjectTextFactory, which is used in PHAT and the Static Mesh editor to enable cross-copy/pasting of shapes from physics setups.
2022-06-29 12:17:25 -04:00
StaticMeshEditor.Build.cs
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
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