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UnrealEngineUWP
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UnrealEngineUWP
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Windows
History
christopher waters
15bede992d
Entire engine compiling with -DisableUnity -IncludeHeaders
...
[CL 31778133 by christopher waters in ue5-main branch]
2024-02-23 16:51:32 -05:00
..
LiveCoding
Entire engine compiling with -DisableUnity -IncludeHeaders
2024-02-23 16:51:32 -05:00
LiveCodingServer
Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
2023-11-03 07:04:54 -04:00
ShaderFormatD3D
Disabling PLATFORM_SUPPORTS_CONSTANTBUFFER_OBJECT for now.
2024-02-22 18:32:53 -05:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00