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UnrealEngineUWP
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abeccccd75ede4530e2ea538c94fb3b2e5e5425f
UnrealEngineUWP
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Engine
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charles bloom
abeccccd75
TextureCompressorModule : if CanAcceptNonF32Source allow all formats to pass through, not just BGRA8
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#rb martins.mozeiko [CL 31869377 by charles bloom in ue5-main branch]
2024-02-28 08:36:35 -05:00
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Developer
TextureCompressorModule : if CanAcceptNonF32Source allow all formats to pass through, not just BGRA8
2024-02-28 08:36:35 -05:00
Editor
Adds a project setting, r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences, that allows you to enable Unlimited Bone Influences in a project without compiling extra shader permutations for GPU skinning. This saves runtime memory, disk space and shader compilation time.
2024-02-28 08:11:31 -05:00
Programs
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
Runtime
ImageCore::CopyImage TempLinear path, use per-line temp row, not whole image temp surface
2024-02-28 08:36:00 -05:00
ThirdParty
Fixed the StdMalloc wrappers not being defined when FORCE_ANSI_ALLOCATOR is defined.
2024-02-26 12:22:12 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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