Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
abeccccd75ede4530e2ea538c94fb3b2e5e5425f
UnrealEngineUWP/Engine/Source
History
charles bloom abeccccd75 TextureCompressorModule : if CanAcceptNonF32Source allow all formats to pass through, not just BGRA8
#rb martins.mozeiko

[CL 31869377 by charles bloom in ue5-main branch]
2024-02-28 08:36:35 -05:00
..
Developer
TextureCompressorModule : if CanAcceptNonF32Source allow all formats to pass through, not just BGRA8
2024-02-28 08:36:35 -05:00
Editor
Adds a project setting, r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences, that allows you to enable Unlimited Bone Influences in a project without compiling extra shader permutations for GPU skinning. This saves runtime memory, disk space and shader compilation time.
2024-02-28 08:11:31 -05:00
Programs
Fixed UHT issue where code generation would fail to generate valid code if the header file had multiple '.'s in the file name.
2024-02-28 07:02:17 -05:00
Runtime
ImageCore::CopyImage TempLinear path, use per-line temp row, not whole image temp surface
2024-02-28 08:36:00 -05:00
ThirdParty
Fixed the StdMalloc wrappers not being defined when FORCE_ANSI_ALLOCATOR is defined.
2024-02-26 12:22:12 -05:00
UnrealClient.Target.cs
…
UnrealEditor.Target.cs
…
UnrealGame.Target.cs
…
UnrealServer.Target.cs
…
Powered by Gitea Page: 1067ms Template: 17ms
English
English
Licenses API