Files
UnrealEngineUWP/Engine/Source/Developer/VisualGraphUtils/Public/VisualGraphEdge.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

49 lines
1019 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "UObject/ObjectMacros.h"
#include "VisualGraphElement.h"
#include "VisualGraphEdge.generated.h"
class FVisualGraph;
UENUM()
enum class EVisualGraphEdgeDirection : uint8
{
SourceToTarget,
TargetToSource,
BothWays
};
class VISUALGRAPHUTILS_API FVisualGraphEdge : public FVisualGraphElement
{
public:
FVisualGraphEdge()
: FVisualGraphElement()
, Direction(EVisualGraphEdgeDirection::SourceToTarget)
{}
virtual ~FVisualGraphEdge() override {}
int32 GetSourceNode() const { return SourceNode; }
int32 GetTargetNode() const { return TargetNode; }
EVisualGraphEdgeDirection GetDirection() const { return Direction; }
protected:
virtual FString DumpDot(const FVisualGraph* InGraph, int32 InIndendation) const override;
int32 SourceNode;
int32 TargetNode;
EVisualGraphEdgeDirection Direction;
friend class FVisualGraph;
friend class FVisualGraphSubGraph;
};