Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatUncompressed
charles bloom d9d4e588b5 TextureFormatUncompressed CanAcceptNonF32Source and avoid alloc and copy when possible
also note that the 565 and 555 color conversions are wrong but do not change them
output unchanged, no DDC key bump

#rb fabian.giesen

[CL 31813745 by charles bloom in ue5-main branch]
2024-02-26 14:59:57 -05:00
..