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This limit is a hard limit on the size of a texture resource that will not crash the game this is not a dimensional limit, or a heuristic limit to make small platform-friendly textures rather this enforces the absolute limit of texture sizes that will not crash the runtime or fail to package #rb fabian.giesen #jira UE-203737, FORT-694622 [CL 31536312 by charles bloom in ue5-main branch]