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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "LocTextHelper.h"
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#include "Templates/SharedPointer.h"
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class FText;
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class LOCALIZATION_API FLocalizationSCC
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{
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public:
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FLocalizationSCC();
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~FLocalizationSCC();
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bool CheckOutFile(const FString& InFile, FText& OutError);
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bool CheckinFiles(const FText& InChangeDescription, FText& OutError);
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bool CleanUp(FText& OutError);
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bool RevertFile(const FString& InFile, FText& OutError);
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bool IsReady(FText& OutError);
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private:
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TArray<FString> CheckedOutFiles;
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};
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class LOCALIZATION_API FLocFileSCCNotifies : public ILocFileNotifies
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{
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public:
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FLocFileSCCNotifies(const TSharedPtr<FLocalizationSCC>& InSourceControlInfo)
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: SourceControlInfo(InSourceControlInfo)
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{
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}
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/** Virtual destructor */
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virtual ~FLocFileSCCNotifies() {}
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//~ ILocFileNotifies interface
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virtual void PreFileRead(const FString& InFilename) override {}
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virtual void PostFileRead(const FString& InFilename) override {}
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virtual void PreFileWrite(const FString& InFilename) override;
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virtual void PostFileWrite(const FString& InFilename) override;
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private:
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TSharedPtr<FLocalizationSCC> SourceControlInfo;
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};
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