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- Fixed references not being up-to-date as changes are made live in the editor. Simply close and reopen the Size Map to see updated references. (UE-14410) - Fixed many issues with Size Map not showing the correct set of referenced content by an asset (no longer uses Asset Registry, instead serializes to find references.) - Fixed 2D textures not reporting correct size (they were reporting current streamed-in mips, not worst-case size) - Fixed assets that reported zero bytes as their size not being tracked as "unknown size" - Fixed root-level assets sometimes getting bundled into the "SHARED" group - Fixed Size Map no longer functioning when viewing large numbers of assets, such as all Engine Content - Fixed Size Map having to be closed and reopened sometimes to show all of the correct references - Fixed node text sometimes drawing with unintentionally huge fonts due to integer overflow - Fixed the asset type name not being shown next to an asset name that had child references - Fixed hard-to-read text labels due to node colors being desaturated too much at even shallow depth levels [CL 2530259 by Mike Fricker in Main branch]
23 KiB
23 KiB