Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/MediaAssets.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

45 lines
826 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaAssets : ModuleRules
{
public MediaAssets(TargetInfo Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"RHI",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/MediaAssets/Private",
"Runtime/MediaAssets/Private/Assets",
}
);
}
}
}